Shepherd of Fire

Kriven Goes To Catch The Rainbow
And by "catch" I mean he's trying to rip it out of the damn sky.

Rainbow_Rising.jpg The fourth session kicked off with the party (sans Kiri) investigating the reportedly haunted Crowskull Castle. Just a few minutes later, Himaestro caught a concussion and Kiri came in to replace him. The first poor sucker man to get caught in one of the dozen or so traps was Carth; he pulled a book off a bookshelf, causing the wall the spin around and trap him in a dark hall. Not long after, Oskar and Aelar fell victim to a knock-out gas. Carth managed to find his way out of the hall, only to get paralyzed by a poisonous dart. Kriven accidentally triggered the super slide to Hell and found himself below Crowskull. During this time, a black-hooded figure walked past Carth and quickly checked a book in the parlor he was stuck in. A while later, this same person stole his sword.

Aelar and Oskar awoke eight hours later; Carth followed about half an hour later. They began to scour the castle for undead creatures, often only running into more traps. Meanwhile, Kriven discovered the secret vault of Crowskull Castle. In the vault was the same person who stole Carth’s sword. It was Rita, a sorcerer from the Mage’s Circle of Heliod. She had come to Castle Crowskull to acquire the Burning Hammer of Volga, an ancient weapon used by the eponymous warrior. He quickly began to go after the “Catch The Rainbow” achievement. Talk about initiative. Eventually, the remaining members of the party (Kiri, at this point, had suffered a massive concussion) found their way to the vault. Rita left after marking the remaining traps on their floor plans. They went back to the noble and presented him the documents. They were satisfactory and they were paid. Rita also agreed to giving them a small discount on magic items for their help.

They then completed a small number of side-quests. Carth was attacked by several Cultists of Cthulhu, who were promptly defeated, and they revealed the location of their base in Heliod (a tiny-ass shack in the lower district of the city). They also discovered a village under the effect of The Seal of Peace, a curse created by the Demon Prince Graz’zt. They broke the Seal, ensuring safety for all future travelers but condemning 200+ souls to the Abyss.

Finally, they reached Heliod, the capital of the Kingdom of Vesperia. They were greeted by two “employees” of the man who gave them their silver weapons that killed the ghost in Zaphias. They then went to go visit Rita. She wasn’t home and they met her monster-murdering 12 year old brother, Karol. He said that he’s mention that they dropped by. Kriven asked what Rita’s favorite flowers were. Karol guessed that it was nightshade, an extremely poisonous plant with dark purple petals, since there were several in Rita’s alchemy study. While Kriven placed this at the top of his priorities, they also had to find the Cult of Cthulhu’s shack and find the location of the wizard Mordio, which was their final task to complete for Tarhun.

The first thing they did was help Kriven find some nightshade. They found some at a pond. This quest cost them 2 SP to buy a clay vase. Kriven wrote a letter and told Karol to give them to his sister when she returned. They then went to go find the Cult of Cthulhu’s little home base. The only one there was Sabrina, Carth’s sister who had been kidnapped by the cult itself. She teleported away. It was discovered that the cult is trying to find the Necronomicon, a twisted book about Cthulhu. The cult thinks the book may be in Diliatan, an island kingdom south of Vesperia. Lastly, they went to the Mage’s Circle of Heliod to find Mordio. They discovered that there was not only one Mordio, but two! Mordio was actually a surname, a surname shared by Rita and Karol. This caused Carth to stomp around for a couple of minutes. The party wandered around for five hours until Rita came home (perverted stalkers that they are).

Rita claimed innocence and explained why she had been in Zaphias several months ago: she had been hired to study a key that Tarhun had discovered in a cave. She was only there for three days and left after she was paid. The items which she had been accused of stealing were a couple of ancient tomes from the temple of Pelor. She had no interest in religion and had no reason to take the tomes. While the group was speculating, many war horns began to trumpet around the city, a warning that the city was in danger. The session ended with Carth, Kriven, and Aelar staring down at 20,000 men surrounding the walls of Heliod.

Dungeons & Dragons: An Educational Program
Where we learn that a group of whores is called a gaggle.

The third session of this campaign, yet again, did not delve much into story at all. The first four and a half hours were spent in a den full of orcs. The party had to defeat their chief, something that they were sure would make the orcs leave. Did it? Well, one of them said that they’d leave, but that’s something else for another session. They also skipped out on some other stuff in the dungeon that could have been found if explored, but they just wanted to get out and go. Before entering this dungeon, they met a halfling monk by the name of Kiri. In addition to his little fists and feet, he wields a quarterstaff that can break into nunchucks.

After the dungeon, they went to go clear a condemned manor of a ghost. Outside, they met a man wearing a purple cloak who had just retrieved a valuable amulet out from the manor. He said that he’d help the party get rid of the ghost by getting them silvered weapons from a cache he had nearby. In return, he asked that they do a favor for him once they get to Heliod. They agreed and were given weapons that were silvered, allowing them to hit ghosts, some fiends, and several other creatures they’ve yet to encounter. They went inside and Aelar was almost instantly possessed by the ghost. After the party beat the holy high Hell out of him, the ghost was forced to leave the broken, battered, shell of Aelar’s body and was promptly slaughtered.

With all their business in Zaphias concluded (for now) the party enjoyed the Festival of Light (a.k.a. Pelor’s festival held on his holy day). Himaestro, in particular, decided to “eat, drink, and whore.” He attracted a “gaggle” of seven women with his magically enhanced personality.

Come morning, the party would leave Zaphias and make way to Heliod to find a wizard who stole some valuable tomes from the town’s church. While on the road, they encountered two bickering mercenaries who argued over a job they decided not to take. The job was to help a young noble clear out his new manor of ghosts. Dubbed Castle Crowskull, it is rumored to be haunted by undead and plagued by either demons or devils. The party is to spend at least two nights in the castle. In return, they will receive 500 gold pieces.

Of note: the only possible story development occurred within the castle at Zaphias (Pearlwall). Tarhun and the Vidame were arguing over how much control she really has. Later on, Tarhun was speaking with Kyle Greyson about an army that was due to arrive in two days. Orryn also returned, holding his “cat” named Fluffy, and said he was there to talk “business” with Tarhun and Kyle.

Session 2: Electric Boogaloo
Where the baddest men on the planet get scared by a little demon girl. Pansies.

I probably should have written this up the day after since all I can remember is basically what happened.

The party begins the second session by preparing to solve all of Zaphias’ problems. The graverobbers were dealt with and their operation was shut down. The mercenaries got ready to head out after a message delivered by Carth’s brother, Kyle, finally arrived to them. The houses were cleared of all monsters… sort of; while most had the monstrous inhabitants killed, the party allowed some githyanki slavers to escape while a succubus killed a man before leaving. She may or may not know that Aelar was spying on her. And lastly, several ghouls in the settlement’s well were dealt with.

Come to think of it, that’s all that really happened. The only bit of story development was Kyle’s rescue and even then that’s a side plot.

Greetings, Noggers! Happy days are here again!
Just eat 1,000 pies.

The first session began with Aelar (human rogue), Himaestro (elven wizard), Carth (human fighter), Oskar (dwarven cleric), and Kriven (dragonborn paladin) walking to the town of Zaphias to attend a festival. On the way there, they encountered a group of goblins kicking around a human head. The goblins noticed the group of adventurers and drew there weapons, intent on getting more heads for their game of soccer. Four of the five goblins were killed in the ensuing fight. One lived, having been “blinded by the light” of Pelor. He was persuaded into revealing where his friends got the head. He pointed the group to a road where wagons passed by. He informed them that there were six more goblins waiting.

They reached the road and took out the six goblins, with Aelar proving that he was the MVP of the party. The goblins had already destroyed another cart and killed most of its riders. However, there were two survivors: a small eight year old child and his one meter long pet rabbit. The group escorted the child to the village of Borden. While there, they decided to clean up a few messes around the village. They decided to take out three wanted criminals… and find a lost cat named Fluffy. The three criminals were Nicky “The Nickname” Nicholson, Iados Parson, and Barry Cade.

The results were disastrous at best, as the party decided to split, not into two, but into three groups. Himaestro went alone, Oskar went with Aelar, and Kriven went with Carth. Himaestro decided to look for Iados at the alchemist shop where he worked. He was informed by the shop owner (a gnomish wizard named Orryn Ningel) that visitors weren’t allowed during working hours. When Himaestro tried to push the subject, he was absolutely destroyed by Orryn and chained to the wall.

Oskar and Aelar went to the tavern to find Nick. They found him playing dice at a table, constantly winning. After losing quite a bit of gold, they straight up tried to start a fight with him. They were outnumbered 2-4 but were sure they could take on Nick and his cronies. They were wrong. They killed two henchmen before they had their heads kicked in.

Carth and Kriven actually had success. They went after Barry Cade and found his house was in shambles. Knocking on the door caused part of it to disintegrate. They found several traps in his house but managed to get him before he escaped. He was brought to an officer of the peace and they were rewarded. Seeing how they were already done while the others weren’t back, they decided to look for Aelar and Oskar.

Nick and his remaining henchmen were about to take Aelar and Oskar somewhere when they were caught. Nicky and his crony lost the ensuing fight and were brought to the same officer. A while later, Aelar and Oskar awoke. They went to look for Himaestro and found him tied to the wall of the alchemist’s shop. He informed the group that he would let Himaestro go when he awoke. Two hours later, he did so.

The group then went to look for Fluffy, who they discovered really was a noble who had been polymorphed into a cat. They also met some lying squirrels. No, not flying squirrels. Lying squirrels. After some back and forth with Orryn, Fluffy agreed to return. They then confronted Iados. The tiefling threatened them with Alchemist’s Fire, though he was stopped before anything bad could happen. He was brought to the guard.

The next day, the group came across a band of goblins intent on destroying the village. Among this group was the goblin they let live the other day; he was flipping them off as they passed. The party attacked, killing five or six of the eleven goblins before they could act. They went on to become victorious and found an opal on one of the monsters. They continued on their way to Zaphias, killing a pair of imps on one night and finding a cursed ring on them.

At Zaphias, they found that the festival was in danger of not occurring due to the town’s low spirits. They asked what was wrong and discovered that the vidame wasn’t doing anything to help solve the town’s problems. The group went to go speak with him/her, only to be met by his/her bodyguard, Tarhun Norixius. He led them to the vidame, where they discovered he/she was female and the DM could finally stop using both pronouns.

She told the group that she has never left the castle before, with her only experience of the outside world being the courtyard of the castle. Tarhun said that all business goes through him. He agreed to allow the party to help with some of the town’s problems, though Oskar and Carth got themselves banished from the castle in the process.

The group’s first task was to find out which tavern was harboring the city’s thieves guild. There were four taverns: a shoddy one, an upscale one, another which looked the first one’s drug addicted younger brother that drove their mother to suicide, and an average looking bar. They narrowed it down to the second bar.

After Tarhun had the thieves captured (and killed) he gave the party the permission to help the town with the problems it has been having. This includes a heightened crime rate, shortage of food, and buildings being run down and unsafe. Unfortunately for the party, they only have two days until the day of the festival.


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